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It's also an excellent tool for comparing the performance of the graphics subsystem of a PC. Cinebench R15 is an industry-standard, cross-platform benchmark designed to measure the performance of a system's multi-threaded scalar floating point computational performance. In addition to multi-threaded floating point performance, Cinebench R15 measures single-threaded performance. For example, Cinebench R15 has been used to test the single-threaded performance of Intel Core i5 vs Intel Core i7 processors, and has also been used to compare the single-threaded performance of AMD APUs against both Intel and AMD CPUs. Cinebench R15 is a free and open-source benchmark, licensed under the GNU General Public License (GPL), and currently hosted by the Cinebench website. Cinebench R15 This Cinebench R15 benchmark is distributed as a single executable for Windows. The test runs in a multi-threaded fashion, and uses multi-threading to increase the test score. Cinebench R15's individual benchmark tests include: Geometry Performance Test Graphics Performance Test Single Thread Performance Test Multithread Performance Test CPU Test Memory Test The following graph shows the average geometric performance for AMD's A10-7850K and Intel's Core i7-7700K, using AMD's Bifrost 2.0 graphics driver and GeForce GTX 1080 graphics card: The first of three key graphics-related tests in Cinebench R15 is the Geometry Performance Test. This test measures the graphics subsystem's ability to perform the most common types of geometric operations, including anti-aliasing and pixel shading. The Geometry Performance Test measures the amount of time it takes to perform these operations, along with the results of the operations themselves. The Geometry Performance Test consists of four tests: Test Type Description Geometry Test A graphics subsystem has to render a series of simple polygons without support for geometry shaders, which work on the CPU. It has a geometric fill rate of around 50 polygons per second, as shown in the graph below. It can output three types of polygons at once, but only two at a time. Geometry Shader Test The graphics subsystem has a geometric fill rate of around 500 polygons per second, as shown in the graph below. It can output four types






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